Mega Man 1 to 6


(Note: This is an archived review. While it’s still a readable article and my opinions will most likely still get across, it is not up to date with how I currently write. Of course, I won’t stop you from reading and greatly appreciate you being here, but I’ll eventually be reworking this review to be up-to-date with my current standards. My apologies for the inconvenience.)

If there is one franchise that defined the 8-bit era for me, that would be Mega Man. Of course there were other franchises that I absolutely adored such as Castlevania, but in my opinion none could compete with Mega Man. I play them on an almost yearly basis from start to end, occasionally limiting myself to make the playthroughs even more fun. To kick off Mega May, we’re taking a look at the first six Mega Man games today!

Today’s review is a bit unusual however. All the reviews will be on a different page to avoid them being clustered together on one page. Every page is a full in-depth review like you’re used to however. That said, I will only go over the basic Mega Man gameplay in the first review of Mega Man 1, and will from there on out only talk about the differences in gameplay to avoid redundancy. By the second game everyone already knows that Mega Man can jump and shoot; I don’t have to repeat that a total of six times. For convenience sake, I have posted a link to every page down below so you can go to every review page easily. As a note: the page opens in the same tab, so if you want them in a different tab be sure to right-click the link. You can also easily browse between pages with the page numbers at the bottom of this review.

Mega Man 1

Mega Man 2

Mega Man 3

Mega Man 4

Mega Man 5

Mega Man 6

Mega May 2019

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About author


A gamer and writer at heart who wants to combine his hobbies into one. I am 25 years old and I'm from the Netherlands. Having played many games over the years, I wanted to express my love for them, however obscure they may be!

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